Wednesday, November 24, 2010

Translation Update & Driving Cabinet

Currently going gang busters on the slave CPU road code. It's big, it's ugly, but it's unfortunately necessary to translate a large chunk to C++ before I can proceed with more visible aspects of the game code. The level generation is highly dependent on it. Even after translation, I expected to spend a couple of weeks doing a line by line debug - Visual Studio vs. Mame Debugger. Let battle commence.

Meanwhile, Garnet Hertz provided an update back in October, with regard to their real life OutRun driving cabinet.

Check out a recent video here:

1 comment:

bluepillnation said...

Pretty cool - but someone needs to tell the website author that OutRun was a 16-bit game... ;)